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©2009 · Version 3.0
Grade 9 and up
Product
Tour >
Correlates with
National Business Education Association Standards, Marketing
National Standards, National Entrepreneurship Standards, and SCANS
Skills. |
Virtual
Business®
- Retailing teaches
students about business and
marketing using a virtual retail store as a model!

Virtual Business - Retailing®
is an interactive simulation
featuring a convenience store that
motivates your students to want to learn more about business and
marketing. Empower your students with control over pricing,
promotion, merchandising, market research, and more. Offer your
students an exciting educational experience with hands-on
control over the management and marketing of a business. Virtual
Business - Retailing is based on research funded by the U.S.
Department of Education and is the most realistic, visual
business simulation available.
An ideal teaching tool to use in the
following courses:
-
Introduction to Business
- Personal
Finance/Financial Literacy
- Marketing
- Business
Management
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Entrepreneurship
- General
Business Courses
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Overview of Skills Covered:
- The Accounting Cycle
- Financial Statements
- Business Operations
- Marketing Activities
- Economics of Retailing
- Personal/Business Finance
- Entrepreneurship
- Channels of Distribution
- The Sales Process
- Advertising
- Event Planning
- And Much
More!
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Takes
multiplayer classroom engagement to the next level with two
multiplayer modes:
Competitive and
Role-based.
In role-based mode, students work
cooperatively from different computers, taking on different roles
and responsibilities including CEO/Sales, VP of Human Resources, and
VP of Operations. Students are required to work together to make
their business a success. In competitive mode, teams compete
against each other for the highest possible personal wealth. |
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